Changelog 07.03.2020 – 03.06.2020 (71 fixes)
Posted 6 years ago
| Spells (27) | ||
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Death Knight
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| #794 |
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Dark Simulacrum will now copy Druid spells which have their mana cost removed by Predator’s Swiftness |
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Druid
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| #2315 |
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Fixed a bug which caused Fungal Growth to slow targets outside of the marked area |
| #7761 |
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Players will no longer lose their shapeshifting model after teleporting into battlegrounds or arenas |
| #4253 |
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Starsurge copied by Dragonwrath, Tarecgosa’s Rest will no longer trigger cooldown |
| #20373 |
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Wild Mushrooms will now despawn immediately when killed |
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Hunter
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| #12172 |
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Reworked autorepeat spells -> this fixes all remaining visual bugs of Auto Shot |
| #8351 |
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Reverted an old change which removed Scatter Shot’s travel time |
| #8348 |
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Reverted a correction which removed Silencing Shot’s travel time, Silencing Shot’s base speed has been doubled instead |
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Mage
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| #10482 |
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Getting hit by Throw will no longer remove Mage’s Brain Freeze |
| #1084 |
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Getting hit by Ice Lance will no longer consume charges of Fingers of Frost |
| #7813 |
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Fixed a bug which caused Ignite’s damage to be calculated incorrectly if the Mage scored a critical strike as the previous Ignite was about to end |
| #1056 |
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Removed hacks and correctly implemented Nether Vortex |
| #13566 |
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Added missing cast visual |
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Spellsteal will now always dispel magic effects from the target, even if the Mage can’t steal them | |
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Paladin
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| #8577 |
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Exorcism DoT will now only benefit from Attack Power or Spell Power, whichever is the highest |
| #8577 |
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Exorcism DoT will now correctly benefit from The Art of War |
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Priest
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| #10674 |
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Leap of Faith will no longer fail to pull targets affected by some stuns such as Sap, Gouge, Wyvern Sting or Ring of Frost |
| #7388 |
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Penance will now send a healing prediction |
| #10673 |
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Prayer of Mending will now prefer to jump to injured targets |
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Rogue
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| #16060 |
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Sap will now always remove Stealth immediately after application |
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Shaman
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| #6031 |
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Glyph of the Arctic Wolf will now correctly replace the default Ghost Wolf model with a transparent white wolf model |
| #10460 |
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Removed old hack which was causing players to turn around on Hex debuff application/removal |
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Warlock
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| #15025 |
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Added missing explosion visual to Seed of Corruption |
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Warrior
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| #3977 |
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Victory Rush will no longer consume both Victorious buffs (from killing an enemy and from Impending Victory talent) at once, but rather will use the stronger one first |
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Other
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| #21017 |
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Creatures can no longer Daze players with Tank specialization |
| #21159 |
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Grievous Bite will no longer remain active even when fully healed |
| #8961 |
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Low-level Frost Mages and Fury Warriors will no longer be negatively affected by their Mastery |
| Dungeons (14) | ||
| #9084 | Black Temple | Corrected health of Teron Gorefiend, Mother Shahraz and Veras Darkshadow |
| #12638 | Grim Batol | Drahga Shadowburner – Invoked Flaming Spirit will be correctly summoned on ground level |
| #12638 | Grim Batol | General Umbriss – Boss will no longer turn while casting Ground Siege or Blitz |
| #9104 | Shadow Labyrinth | Reworked trash – spawns, pathing, visuals… |
| #9104 | Shadow Labyrinth | Murmur – boss reworked |
| #9104 | Shadow Labyrinth | Grandmaster Vorpil – boss reworked |
| #9104 | Shadow Labyrinth | Blackheart the Inciter – boss reworked |
| #9104 | Shadow Labyrinth | Ambassador Hellmaw – boss reworked |
| #2940 | Sunwell Plateau | Corrected health of Kalecgos, Sathrovarr the Corruptor, Brutallus, Felmyst, Lady Sacrolash, Grand Warlock Alythess and Kil’jaeden |
| #4814 | The Bastion of Twilight | Valiona & Theralion – Fixed one problem which sometimes caused Valiona & Theralion encounter to not be saved in BossKills |
| #4814 | The Bastion of Twilight | Cho’gall – Fire Elementals and Shadow Lords can no longer be crowd-controlled on Heroic difficulty |
| #4814 | The Bastion of Twilight | Halfus Wyrmbreaker – Halfus Wyrmbreaker will no longer retain his Heroic difficulty abilities after switching difficulty to Normal |
| #4814 | The Bastion of Twilight | Valiona & Theralion – Fixed a bug which caused Valiona & Theralion’s health to desynchronize |
| #4814 | The Bastion of Twilight | Sinestra – Wrack will now correctly show its current damage value in the tooltip |
| Mechanics (1) | ||
| #21133 | Nefarian FREE HIT Bug ! Apollo 2 | It is no longer possible to kill Nefarian (exploit) without taking damage/initiating the encounter |
| General (12) | ||
| Aura Duration | Some buffs will now use real time duration instead of in-game duration | |
| Block | Reworked conditions used to determine which spells should not be blockable -> this fixes multiple spells which can be blocked now, but should not be blockable | |
| #17136 | Breath Timer | Fixed many places where breath timer didn’t appear after submerging |
| #14572 | Cataclysm – World Drop – BoE – Epic itemy | Fixed an issue that would prevent random world BoE items from dropping |
| #21219 | Dying from Hearthing in Abyssal Depths | Players will no longer die (drop dead) when hearthing/teleporting from the Abyssal Depths |
| #3038 | HASTE | Reworked interaction of periodic spells with haste -> all DoTs and HoTs now require exactly the same % haste values for additional ticks as they did on retail Cataclysm |
| Healing Prediction | Reworked conditions used to determine which spells should send healing prediction | |
| #21248 | Maps | Fixed an issue with npc’s/pets pathing through walls/textures in multi level buildings, caves, etc. |
| #21248 | Maps | Fixed an issue with players (also pets/npc’s) pathing/falling through textures while being under crowd control (particularly on some arena maps) |
| Player Stats | Reworked player stat system – all player level/class/race combinations now have the same stats they had during retail Cataclysm | |
| Tap | All spells which cause creatures to become aggressive will now also tap them | |
| #14185 | Vymena HC tokenu | Every T11 heroic helmet/shoulder armor now only requires heroic tier token |
| PvP (1) | ||
| #9274 | War Games | Players can no longer request a War Game with themselves |
| Quests (1) | ||
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Miscellaneous – Tournament
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| #8250 | Kvaldirs and Sharks will no longer fall down to the seafloor | |
| NPCs (11) | ||
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Borean Tundra
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| #20528 | Corrected equipment, Willis Wobblewheel will now hold a hammer instead of a sword | |
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Firelands
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| #14196 | Majordomo Staghelm’s energy regeneration will be smooth again | |
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Grizzly Hills
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| #15654 | Corrected spawn points and added pooling | |
| #15654 | Corrected maximum reputation threshold for Booty Bay faction | |
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Maraudon
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| #19625 | Lord Vyletongue no longer has any Arcane resistance | |
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Tol Barad Peninsula
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| #4092 | Corrected melee damage and added mechanic immunities to Baradin Guards and Hellscream Guards | |
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Twilight Highlands
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| #4566 | Increased respawn time to match retail behavior | |
| #4569 | Increased respawn time | |
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Uldum
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| #20424 | Neferset Armorers, Tol’vir Merchants, Neferset Blade Twisters and Neferset Savages will now grant experience on kill | |
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Unknown Location
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| #19826 | Fixed a bug which sometimes caused Deathwing to be unattackable in the last phase | |
| #19826 | Players who disconnect during the encounter will no longer see Deathwing’s head in a wrong place after logging back in the game | |
| Items (3) | ||
| #16344 |
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Dragonwrath, Tarecgosa’s Rest can now duplicate Pyroblast! (Hot Streak) |
| #21018 |
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Bane of Agony ticks added by Glyph of Bane of Agony will now do double the normal damage |
| #12769 |
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Fixed Stormchops’ second effect – low damage proc on damage done |
| Objects (1) | ||
| #19494 | Corrected spawn location of one Wild Mustard previously spawned underground | |
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